Upon my less-than-triumphal return from Gencon I was greeted with a badly damaged car (sideswiped while parked for the weekend), a house turned upside down (ripped up floors and walls, a friend crashing on my couch while he’s in between apartments) and chaos at work (I apparently did not note my vacation on the work calendar correctly, thus screwing up the department schedule; mea culpa). It’s kind of almost back to normal, though my house is in a bit of an uproar and I’m trying to find time to finish my novel rewrite before proposing some pulpy sword and sorcery adventures to a couple of other publishers. I’m also feeling kind of worn out and icky, possibly a side effect of overexertion and a bad diet over the weekend. We’re none of us as young and resilient as we used to be.
But still in all I’m feeling pretty good. Though we never once caught a glimpse of Wil Wheaton, I didn’t get to any of the writing seminars that dotted Gencon, and there was more line-standing than I like, I still had a very good time and actually did a couple of useful businessey things, such as contacting some editors and old friends looking for more freelance writing opportunities.
Like Gencon ’06 (at least I think it was ’06; maybe ’07), the focus this year was definitely on Dungeons and Dragons and its various spinoffs. The opportunity to play the game (or at least the engine) in three different and distinct incarnations — 4E, D&D Next (aka 5E), and Pathfinder (aka 3.75E) — gave me some enormous perspective on where the hobby has gone, as well as where some have wanted to take it.
My previous discussion of the 4E game laid out a lot of my concerns — the powers-based system, the lack of roleplaying, the frequently-argued “skirmish wargame” aspect and so on. Our D&D Next playtest, however, suggested the route of a wayward train that missed an important crossing, heading north instead of west. Upon realizing that it was going in the wrong direction, the train is forced to slow, to divert to a switching yard, all the cars are uncoupled, the engine is put on a turntable and aimed back south, reattached, and sent on its way, where it reaches the missed crossing and heads due west, the direction that it intended to travel in the first place.
The 4E train is taking a very long time to slow down, to the extent that WotC is still promoting it and releasing some cool, very lushly-illustrated drow-based products for it, along with its Dungeon Command skirmish game, which Beth and I played and enjoyed considerably (I found the price tag a bit steep, but hey, it’s an expensive hobby). However, the railroad employees are busy preparing the crossing so that the train will smoothly transition, bearing back toward its original destination, on tracks parallel to the sleek and speedy Pathfinder express.
WotC and my old colleague Mike Mearls are definitely listening to the playtesters, adding some cool mechanics to the fighter class and streamlining other aspects of the new/old game to suit their players. Once more, I’m seeing a more flexible and variable system that has the potential to be as loose and unstructured as original white-box D&D or as complex, combat-heavy and locked-down as 4E, if that’s your thing.
Pathfinder continues to cruise, and the question is whether the new edition of D&D will eventually supersede it (the brand is still very valuable and recognizable despite recent missteps), or whether there’s room in the world for two major d20-based frps. My ideal world is one in which they’re both at least broadly compatible, so that D&D products can be used with Pathfinder and vice versa. I’m not sure whether that will happen, or whether the corporate mindset that wanted to squash the OGL and d20-based products in favor of the cool hip-hop bling awesomeness of 4E, which of course all the kids and their cool friends would want to play. I’m hoping that everyone maintains a live and let live attitude that not only helps the hobby, but allows me to continue using the $5,000 or so worth of old 3.5E books that still grace my shelves.
I’m both amused and bemused at the reaction of many fans to the open playtest of 5E. While I think the consensus is that what we’re doing is exactly what it’s been sold as — a playtest of a relatively new game system that is based upon familiar mechanics, there are those who have been exploding with outrage at various aspects of the game, rather than responding in a calm and methodical manner and letting the test proceed. One commenter over at rpg.net described the playtest as a “trainwreck” primarily because he didn’t like the new sorcerer character class, for example, and the outrage at how WotC had “nerfed” the fighter in the first playtest was almost palpable. I’d remind the folks who are unhappy with the current state of 5E that they’re just trying out mechanics that may or may not make their way intact into the new edition. But then I suppose not everyone is familiar with the playtesting process.
So what did I learn at Gencon? Besides the fact that Bronies are pretty much everywhere, not much really, though I did come home with a lot of swag and did indeed make a couple of contacts with people who might actually give me some work. That aside, I had a blast and did what one is supposed to do at a gaming convention — gamed. And yeah, I also took pictures of cute cosplayers and watched women take most of their clothes off. Sorry for the less-than-stellar photos — this simply points up why I want to eventually buy a nice new SLR and some decent lenses.
In other news I actually got about 8,000 words on paper for my rewrite yesterday. At that rate I could write a novel in 12 days and I’m sure there are folks out there who can. However, it’s not really a pace I could maintain for long, especially while working 40 hours a week. Besides, a couple K were recycled from the previous version of the book.
The final word count is around 97k, which is about 9k shorter than the last draft. I hope I haven’t stripped the book of any deeper meaning or significance, damaged character or plot development, etc., but I guess the final judgment will be with the publishers and agents I send it to.
On a purely mundane level, repairs to my sideswiped car are covered (after a $250 deductible of course) and come to about $2300 or so. Sheesh.
Home repairs continue and I think we’ll be back to normal in another week or so. Tev, my buddy and drummer crashed with me for a few days while the apartment he’s getting with his gf is being prepped for occupancy. I didn’t mind — not even when he brought the hyperactive little corgi-chihuahua mix dog who felt that every lap in the room was her personal property.
My daughter is off to sample the Burning Man festival, which I’ve come to the conclusion is a modern-day rite of passage for the alt-culture set. I cautioned her not to do anything that I wouldn’t, though I’m not sure whether that’s going to help at all.
Work is kind of a drag, but I’m persevering. If it was up to me I’d live in a timewarp where it was always Saturday, but that may have to wait until retirement.
I’m heading off for an isolated island well away from civilization to do my final polish on my book next weekend. No, really — it’s supposed to be a very nice place. It’s called Bloodslaughter Island. I’m not sure why.
I close my eyes, it ends too soon.